equi_nox: (would you like to make a contract?)
equi_nox ([personal profile] equi_nox) wrote in [community profile] hfm_logs2015-06-23 09:27 pm

lights out

Warnings: Potential violence and psychological fuckery.
Location: Glitter Carnival 
Characters: The Nox and you.
When: June 23rd through June 30th
Summary: There's trouble stirring up in the Glitter Carnival.
 


Despite its usual state of near-emptiness, Glitter Carnival’s name has been apt long before even the first arrivals were dropped into Freesia; the lights on the rides and stalls twinkle and glitter day and night, a cheery beacon from afar.

Until now.

Unceremoniously and unanimously, every light flickers and dies. The cheery carnival music continues over the rides’ speakers, but the rides themselves are perfectly still. None of Freesia’s citizens stick around, and not solely because of the uncomfortable ambiance.

The Nox have made a move, figuratively and literally. Larger than the ones scuttling through the rest of the city, they’re walking between the games and rides without a care. Some of their murky silhouettes are roughly shaped like clowns, some like every animal on the carousel…and, rarely, an oversized and certainly grotesque mix of both. And they’re whispering.

Glitter Carnival is Nox territory. 

 

Anyone nearby is likely to get into trouble--or maybe that’s what they want. Give those Nox the good old one-two. Or maybe try and realize they can’t and flee. They certainly have options:

 

1.     The Hall of Mirrors always seemed a bit more uncomfortable and frustrating than fun, but it looks like a good bolthole for someone panicking. Alas, only two steps in is the maze...and in the maze, some of the shadows have eyes. Good luck choosing the right ones, or the glass will be nearly as much of a hazard as the creatures themselves.

2.     The rides are nonfunctional--or so it seems. If you look close, the inner components of most have a sticky black coating of ooze. Thing is, if you’re close enough to see that, you’re close enough for the Nox to spring into action and try to take you out. Enjoy dodging bumper cars and the like going at near-fatal collision speeds.

3.     There's nobody around, but there are still voices, tempting or terrifying or both. The Nox would like to have a word with you.

4.     Surely there are other things to do. It's a carnival! Ignore the Nox or try something else, go wild. 

 

 

jonesiseverywhere: ([50])

[personal profile] jonesiseverywhere 2015-07-21 05:39 pm (UTC)(link)
Even through the haze of pain and exhaustion, Casey still managed a look that said yes, you can be too old for piggy back ride and whatever that age is, Casey's hit and passed it.

"Dude. Hockey player, remember? Not my first broken bone. I can just lean on you." He's pretty sure he's not sure that Greg is telling the truth. That Nox caught him pretty hard as far as Casey could tell and Greg doesn't seem like he knows how to fall.

Not like Casey who toppled like a tree and had a horse fall on him. But if he had been in a position to fall right, he totally would have.

He held up his hand for Greg to help him up. He might have said something about Greg grabbing his bat, but whatever. It wasn't like a bat was a tough weapon to use. You just whacked things with it.