equi_nox: (would you like to make a contract?)
equi_nox ([personal profile] equi_nox) wrote in [community profile] hfm_logs2015-06-23 09:27 pm

lights out

Warnings: Potential violence and psychological fuckery.
Location: Glitter Carnival 
Characters: The Nox and you.
When: June 23rd through June 30th
Summary: There's trouble stirring up in the Glitter Carnival.
 


Despite its usual state of near-emptiness, Glitter Carnival’s name has been apt long before even the first arrivals were dropped into Freesia; the lights on the rides and stalls twinkle and glitter day and night, a cheery beacon from afar.

Until now.

Unceremoniously and unanimously, every light flickers and dies. The cheery carnival music continues over the rides’ speakers, but the rides themselves are perfectly still. None of Freesia’s citizens stick around, and not solely because of the uncomfortable ambiance.

The Nox have made a move, figuratively and literally. Larger than the ones scuttling through the rest of the city, they’re walking between the games and rides without a care. Some of their murky silhouettes are roughly shaped like clowns, some like every animal on the carousel…and, rarely, an oversized and certainly grotesque mix of both. And they’re whispering.

Glitter Carnival is Nox territory. 

 

Anyone nearby is likely to get into trouble--or maybe that’s what they want. Give those Nox the good old one-two. Or maybe try and realize they can’t and flee. They certainly have options:

 

1.     The Hall of Mirrors always seemed a bit more uncomfortable and frustrating than fun, but it looks like a good bolthole for someone panicking. Alas, only two steps in is the maze...and in the maze, some of the shadows have eyes. Good luck choosing the right ones, or the glass will be nearly as much of a hazard as the creatures themselves.

2.     The rides are nonfunctional--or so it seems. If you look close, the inner components of most have a sticky black coating of ooze. Thing is, if you’re close enough to see that, you’re close enough for the Nox to spring into action and try to take you out. Enjoy dodging bumper cars and the like going at near-fatal collision speeds.

3.     There's nobody around, but there are still voices, tempting or terrifying or both. The Nox would like to have a word with you.

4.     Surely there are other things to do. It's a carnival! Ignore the Nox or try something else, go wild. 

 

 

unrecovered: (Let me think about that one)

[personal profile] unrecovered 2015-07-19 02:51 am (UTC)(link)
Wow, had this ever gone south in a hurry.

"What do you mean, give me power? What the hell are you planning on doing?"

Never mind that the Nox had started sounding less like refugees and more like an invading force.
unrecovered: (Yeah and?)

[personal profile] unrecovered 2015-07-19 03:12 am (UTC)(link)
This sure is a horror movie scenario if he's ever seen one. Make a deal with the devil, get possessed, suddenly everyone around you is dead.

Pop culture aside, this deal doesn't exactly sound like a step up. He adjusts his grip on his knife again, just in case. "So instead of him fucking around with me, it'd be you? I think I'll pass."
unrecovered: (Recovery One)

[personal profile] unrecovered 2015-07-19 03:27 am (UTC)(link)
Of course, there's also the opening act of horror movies, where some poor asshole dies before the title even drops to establish the power of the monster. It's not until the eyes open that Wash realizes that, in this situation, he may well be that poor asshole.

Well. He's survived worse.

"And we were having such a nice conversation."

He charges the elephant and goes low, hoping to either take out its legs or go beneath it entirely. He doesn't have to defeat all of the Nox; he just has to clear a path and get away.