equi_nox: (would you like to make a contract?)
equi_nox ([personal profile] equi_nox) wrote in [community profile] hfm_logs2015-06-23 09:27 pm

lights out

Warnings: Potential violence and psychological fuckery.
Location: Glitter Carnival 
Characters: The Nox and you.
When: June 23rd through June 30th
Summary: There's trouble stirring up in the Glitter Carnival.
 


Despite its usual state of near-emptiness, Glitter Carnival’s name has been apt long before even the first arrivals were dropped into Freesia; the lights on the rides and stalls twinkle and glitter day and night, a cheery beacon from afar.

Until now.

Unceremoniously and unanimously, every light flickers and dies. The cheery carnival music continues over the rides’ speakers, but the rides themselves are perfectly still. None of Freesia’s citizens stick around, and not solely because of the uncomfortable ambiance.

The Nox have made a move, figuratively and literally. Larger than the ones scuttling through the rest of the city, they’re walking between the games and rides without a care. Some of their murky silhouettes are roughly shaped like clowns, some like every animal on the carousel…and, rarely, an oversized and certainly grotesque mix of both. And they’re whispering.

Glitter Carnival is Nox territory. 

 

Anyone nearby is likely to get into trouble--or maybe that’s what they want. Give those Nox the good old one-two. Or maybe try and realize they can’t and flee. They certainly have options:

 

1.     The Hall of Mirrors always seemed a bit more uncomfortable and frustrating than fun, but it looks like a good bolthole for someone panicking. Alas, only two steps in is the maze...and in the maze, some of the shadows have eyes. Good luck choosing the right ones, or the glass will be nearly as much of a hazard as the creatures themselves.

2.     The rides are nonfunctional--or so it seems. If you look close, the inner components of most have a sticky black coating of ooze. Thing is, if you’re close enough to see that, you’re close enough for the Nox to spring into action and try to take you out. Enjoy dodging bumper cars and the like going at near-fatal collision speeds.

3.     There's nobody around, but there are still voices, tempting or terrifying or both. The Nox would like to have a word with you.

4.     Surely there are other things to do. It's a carnival! Ignore the Nox or try something else, go wild. 

 

 

exuviiated: (13)

[personal profile] exuviiated 2015-07-18 05:46 am (UTC)(link)
"But at least it's a skill."

As if he hadn't heard that before. It still stung.

"It's not like I could change it. It's a part of me."

exuviiated: (9)

[personal profile] exuviiated 2015-07-18 05:52 am (UTC)(link)
"Lux hasn't told us much of anything."

Neither a yes or a no. He's still upset over being told his magic is weak. Understandably.

exuviiated: (3)

[personal profile] exuviiated 2015-07-18 05:58 am (UTC)(link)
By now, he should have learned that taking things from strange people can only end badly.

Should have.

"You can?"

exuviiated: (5)

[personal profile] exuviiated 2015-07-18 06:11 am (UTC)(link)
It's risky. But if this is a betrayal, he can try to fight them off. He takes a second to rub his temples, thinking.

"Alright. If you tell me what you power is."

Missing out on saying first which erased any possibility of backing out once he figured out just what those powers were; but he'd jumped headfirst into things before.

exuviiated: (6)

[personal profile] exuviiated 2015-07-18 06:30 am (UTC)(link)
He smacks at the horse, on impulse, only to give it yet another limb to attach to and curl around.

It's cold. I's really cold, like being dunked in ice water-- and the parts of his skin not in contact feel painfully hot in comparison, until the inky blackness claims them too.

Maybe he shouldn't have handed over the reins (ha) quite so quickly.

When he's finally fully covered-- at least, when the Nox has touched every inch of his body-- is when the cold stops, leaving only a lingering tingle.

"--that's-- that's it?"